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Path Finder using a Recursive Process – Example 8.5
A not uncommon task for Landscape designers is to draw paths through the landscape. If you are working on a 'flat site' (something which doesn't exist) or if you are just deciding to ignore topography completely, you can just draw the paths anywhere in any configuration you want. This will lead to problems.
Anyone who has a basic training in site design will know that a path cannot legally exceed a slope of 1:12 for general accessibility (and then only with occasional, unsightly flat spots). A better rule of thumb is to have no path exceed 1:20 as this is a maximum slope that is generally comfortable for the largest range of the population. An unpaved trail can have a slope up to 1:10 to allow use by an off-road wheelchair, and in special cases, trails which are not accessible may exceed this gradient, but ideally not for prolonged distances as prolonged walking becomes difficult.
I had tried out several variations of a script that could generate a range of paths that meet these certain requirements, and one of the better solutions I've come up with so far uses a recursive process to figure out an acceptable path. I was inspired by a story I heard about ancient road builders who would determine where to put a path or road by setting an animal loose (a goat maybe) and letting it find the ideal gradient across a pass, etc. So this script makes the process a bit more efficient and a bit less romantic, but uses a similar logic to create a possible path in incremental steps.
Step One – Initial Setup
Before starting the script, you will need a topographic surface. This could be a small site, or a large scale landscape. We will allow the script to scale itself to the landscape in question. In this particular case, I generated a 5km x 5km terrain using the process described in Example 20.2 of an area around Grünenplan, Niedersachsen in Germany, although this isn't important… any area will do. I then draw two points in 2D Space in Rhino, one for the Start of the path and one for the end.
The initial grasshopper steps are also straightforward. First I am measuring the dimensions of my surface and multiplying this by a factor to determine my growth interval. The resulting number 'Step Size' is put into its own container that I can copy to future steps. Having a step sized as a proportion of the overall surface size will allow the script to better adapt to different sizes of terrain. The other thing I need to do in Grasshopper is to use 'Project Point' to project my Geometry, the Start and Destination points, to the surface.
Step Two – Starting the Loop and Finding a Range of Possible Path Directions
Whenever you set up a loop, several questions need to be answered. What do I want to achieve, and how do I structure my data to achieve this? There are always multiple possibilities, and with experience you will tend to favor certain ways over others. In this particular case, I will use the D0 data stream for the 'active' or leading point in my growing path, do some operations to determine the next point in my path, and will then 'archive' previous points in the path in a growing list of points kept in the D1 data stream. From the beginning, however, I will insert my starting point into both the D0 and D1 streams since I want to use this point as both my active point, as well as archive it. This should make sense later.
Once I have my data streams setup, there are two basic steps the loop will execute. In this first step, the script will find a range of possible path directions based on an allowable path rise/fall that is adjustable. This is achieved by dividing the variable 'Step Size' by a factor. So for a 1:12 slope (8.3%) if the path is traveling 20m in the horizontal direction, it can travel only 1.67m either up or down and to stay within the acceptable range. We are going to solve this geometrically. First we create a circle circle with its center point at our current path endpoint (the position of our wandering goat), and with a radius equal to our 'Step Size'. We then copy this circle both up and down with a distance equal to our allowable rise/fall. We then create a 'Loft' between the upper and lower circles. Finally, we use the Brep to Brep Intersect component (BBX) to find where the Terrain Surface and the Surface between the circles intersects. This generates one or more curves which represent acceptable locations for the next point on our path. In the particular example above, this curve is represented with a white dashed line, and nearly every point on the circle, except for a small pie slice, could produce a path with an acceptable slope.
Step Three – Deciding on the 'Best' possible Next Point for the Path
If the Curve output from the 'BREP to BREP Intersect' component represents the range of possible or allowable next steps in the path, we need a criteria to decide which of these possible points we actually want to use. In this case, since we have a destination we are trying to get to, we will assume that the point closest to this ultimate destination is the 'best'. To get this point, the script uses two closest point components. The first of these, 'Curve Closest Point' finds the point on each of the curves output from 'BBX'. If there is only one curve, as in the image from Step two, only one point would be output from the component and we could move on. For this reason, I've advanced the loop a few steps to show an instance where BBX outputs two distinct curves. (more than 2 curves are also possible) Again, the grey pie slices represent allowable path directions, the range in which the path would not rise or fall too much. When the two curves associated with these grey slides are tested with 'Crv CP', two points are produced.
We now need one more component, 'Closest Point' to decide which of these two components if indeed the closest to the final destination point. In this case, the point indicated in green, to the left, happens to be the closest point, as opposed to the red point on the right. This is a propitious moment, as the path will now go around the central mountain in a clockwise direction, as opposed to the other possibility of a counterclockwise heading.
Step Four – Finishing the Loop
The next point for our path is now determined, labeled 'Path End Point' and I will add this point both to the end of my growing list of collected points kept in the D1 data stream, and will also input it into the D0 stream to replace the initial point placed in D0 at the start. D0 will therefore always only have one point in it, while the list length of D1 will be equal to the number of steps the loop runs to get from the start to the destination. I don't know yet how many steps this will be, but once I get there, I want my loop to stop otherwise the list will keep senselessly growing. That is why I have an escape test, which tests the distance between the 'Path End Point' and the 'Destination Point Projected.' If this distance is less than our overall 'Step Size', we have arrived, or rather our goat has arrived, and everyone can celebrate. A 'True' value is returned from the Boolean test and the loop ends.
After the loop, the list of points generated in D1, the overall journey of our goat, is stitched together with a polyline to create the path. The image above represents this completed path.
In the test phase, I was using a rather large step size (.05), or 5% of the overall dimension of the study area to draw my path. For a smoother path, I might want to use a smaller step size. The second image above represents a path drawn between the two points with a 1% step size. While the overall vector remains similar, you'll notice the smaller step size also creates smaller switchbacks.
Variations and Other Possibilities
The image above represents a few things you can now try out with the script. The first thing is to change the path's allowable slope. The top three images represent 3 maximum slope possibilities.
The second thing to do is simply change the start and destination points. The pathfinder in each case tries to find an acceptable course. You can link several of these studies together to start to create a path network.
One last thing to note, determining where the path 'Starts' vs. 'Ends' will have an effect on the path's final form. In image 5 above, all the paths start at a summit and work their way to a series of outer points. In Image 6, the paths start at the outer points, and work their way to the summit. You'll notice in the top right path, when it starts at the summit, the pathfinder uses the natural ridge to work its way down and towards its destination. When the pathfinder is reversed, the opportunity to use this natural ridge is lost since the pathfinder was a bit short sighted, and now has no other choice but to approach the summit through a grueling set of switchbacks up the North Face.
Baritone Minecraft is one of the best video gaming utility tools among Minecraft players because it offers different and unique features.
This is an open-source software application that works as a Minecraft pathfinder bot.
Baritone Minecraft pathfinding system is usually used along with the Impact Client v4.4 and later versions.
What is Baritone Minecraft Pathfinder Bot?
Baritone Minecraft is mostly popular as an automatic Minecraft video game playing bot.
It does not mean that this bot automates everything in the video game.
But it will give you some assistance when you progress through the video game.
For example, the Baritone Minecraft pathfinder bot will help you in activities like,
Traveling for different locations quickly, risk-free ores mining, providing you with the other minable blocks, and so on.
In addition to that, this Minecraft bot can also manipulate your Minecraft client and perform worledit-style operations.
This is done using an artificial pathfinding intelligence system in this tool.
Baritone Minecraft tool developed for the Minecraft video game to provide some advanced features.
When you have this application, you will have certain features that you cannot get from the default video game.
The developers recommend using the Baritone Minecraft pathfinder bot on single-player games.
Further, you should make sure that you own the server you are running the game or the owner has given permission to use these kinds of tools.
More importantly, you have to keep in mind that Baritone Minecraft is only for Java edition.
So that, you will not be able to get this with other frameworks.
Moreover, the Baritone Minecraft bot is a legit tool, and it does not involve any kind of cheating.
The reason for that is this tool will not provide anything addental than the default Minecraft game other than smoothing the gaming environment. Simbooster premiun 2 6 0 – clean disk uninstall.
Application Package Information
Application Name | Baritone Minecraft |
File Size | 1.35 MB |
Content Rating | 3+ |
Supported Platforms | Windows, MacOS and Linux |
Supported Version | Windows 10, 8, 7, Vista and XP |
Category | Gaming Utility Tool |
Download Baritone Minecraft Pathfinder Bot
How to Download and Install Baritone Minecraft Pathfinder Bot
As we have mentioned above, the Baritone Minecraft is an open-source software application, and you can use it on different types of operating systems.
So, let's see the OS wise installation guide for the software in the below sections
How to Download and Install Baritone Minecraft Application for Windows?
The easiest way to install this software is on the Windows operating system.
If you have a Windows PC, you just have to get the Baritone Minecraft standalone version.
Therefore,you do not want any other 3rd party client tools.
8 Modulo 5
The below video tutorial will help you to complete the Baritone Minecraft App installation process.
In addition to that, there is also a README.md which outlines all the steps.
How to Download and Install This Pathfinder Bot Application for Mac and Linux?
If you want to install the Baritone Minecraft bot software on Mac or Linux, you will have to have the latest version of the software.
If you have an older version, this pathfinder bot might not support that.
Other than that, you can follow the same procedure above as you install the software on a Windows PC.
You can follow it on installing Baritone Minecraft on your Chromebook as well.
How to Use Baritone Minecraft Bot?
The application works in the form of command lines.
So that, there are specific command lines for each task, and you have to use them accordingly.
You can execute command lines in the Baritone Minecraft chat.
For example, below are some of the generally used command lines.
- #thisway – Here, you can set the direction that you want to travel
- #goal – This command line will help you to travel to a certain location in the game.
- #path – As you already know Baritone Minecraft tool will not automatically function unless you command it. So once you have entered the above command lines, you have to follow the #path function as well.
- #mine diamond_ore – When you have executed this command line, this bot will mine for you.
Once you are familiar with the Baritone Minecraft pathfinder bot, you will catch all of them up.
The above command lines are just a few, and there are tons of other command lines available for different purposes.
Further, you can use the Discord server to connect with other Baritone Minecraft pathfinder bot users and update your skills.
Baritone Minecraft Features
When the Baritone Minecraft application was initially released, the primary objective of the tool was to provide features to move through the map automatically.
However, the application evolved over the years with a massive user base worldwide, and the other features have also been introduced over the years.
Later on, with the support of Impact Client Integration, Baritone Minecraft was able to offer additional features compared to its previous basic functions.
So Enjoy the Baritone Minecraft Pathfinder bot application.
If you have any concerns regarding this website, please contact us.
Frequently Asked Questions
What are Baritone Minecraft commands?Command lines are the way that you can execute activities provided by Baritone Minecraft.
Can Baritone Minecraft bot build bedrock?Yes. you can use this program to perform such activities
What are Auto mine, Auto Eat, Auto Walk features in Baritone Minecraft pathfinder bot?Pathfinder Mac Os
The are some of the features in this bot that makes the gameplay easier
How to build schematics with Baritone Minecraft?You can just use the corresponding option in the application to build these features.
What is Baritone Minecraft mod?This is the modified version of the application.
How to get Baritone Minecraft with optifine?You have to combine the Baritone and Optifine files. Install Optifine and then create a save the 1.14.4-Baritone-w-Optifine.json file.
Can i Add Baritone Minecraft to Wurst?Yes you can add it.
Path Finder App
How to get baritone minecraft in forge?Mac Pathfinder
the easiest way to get this on by getting it through Impact. However, you can get it on Forge as well